I think I’ve said something similar before, but I feel like I was cheated out of a great deal of lessons when I took classes on writing in high school and college. There are so many unique and interesting ways to order a story and to think about progression that I honestly don’t understand how the basic three act structure managed to monopolize all of our lessons. Perhaps, it has something to do with the fact that our teachers had to squish stories, poetry, creative non-fiction, and more into a single semester. It is a shame how some of the most enjoyable parts of life and education are cut down to the point of being hardly covered.
The seven-point story structure is one that has caught my attention with its heavy focus on cause and effect. It is simple and helps to keep the story moving forward if applied correctly. It is also a great template to add to and subtract from to create a more flexible work. I’ll talk about each of the seven points, and illustrate this flexibility.
Hook
The hook is, as always, the initial bit that latches onto the reader and drives them to pick up your story beyond that first chapter. It should be the introduction of the main character and, in most cases, the main objective and stakes as well. These are especially important in a shorter story where you don’t have a great deal of time for expositing. Longer stories can usually get by with focusing on the main character and the setting as long as something interesting (and plot relevant) takes place.
First Plot Point
The hook captured the audience and flung the protagonist into their journey. As a result of them taking off, they are going to encounter something new and central to the objectives of the story. Whether that is a guide, a contest, a quest, a match on their dating profile, something that carries them to the goal and forces them to make a decision is going to pop up.
First Pinch
Your character made the decision to engage with the first plot point. They signed on with a mentor, accepted the quest, or entered the death mash gala. Actions have consequences, and their decision is the action that is going to propel your character straight into the gaping maw of their first real problem. Does their new teacher have a stuck-up favorite student who trashes your character on the first day? Does the quest prove to be 10x more dire than they have the training for? Did they think the death gala was about metal music and not having an ax shoved in their face sharp side first? These are all things that your character is going to have to deal with very quickly.
Midpoint
Your character survived their encounter with the first pinch. Maybe they were able to pull a trick out of their back pocket and get away, or maybe someone had to bail them out, but they emerged all the same and are now at a cross roads. Are they going to keep acting in a way that will allow the first pinch to cycle back into their life? Or, the much better option, are they going to change something about themselves and how they act to enable them to deal with any future issues? Hiding behind the teacher is only going to get you pummeled again. Training your butt off and learning to defend yourself is an active way to prepare for the next attempt so you don’t wind up flat out on the train grounds again.
Second pinch
The midpoint has passed and your character decided to be a doer and not wait to get in trouble again. This, however, does not stop trouble from arriving. In fact, their decision to not run away and hide is the precise reason trouble decided it was within its rights to waltz up to your character and strike once more. Depending on your story, and the specific choice your character made that propelled them from the midpoint to the second pinch, the second pinch will take shape. A larger group of bullies, a secret organization that wants the hero dead, your character’s crazy abusive ex with a baseball bat at three in the morning in a dark alleyway; these are all potential second pinches as long as they stem from that midpoint choice and bring your character to the brink of disaster. We’re only two points away from the end, after all, so if it’s really the main second pinch of the story, it’s going to be a big deal.
Second Plot Point
Your character started a journey. The faced a trial and decided to change themselves to reach the goal they set out to accomplish. This did nothing to stop another problem from knocking them down to a level of pain and despair that they didn’t realize could exist. What decision did they make to get out of that darkness? They resolved to be stronger before, what is there to decide now? There is a climax looming in the distance and one more decision that needs to be made.
Resolution
Did they make the right decision? Did they get back on their feet from the pit of despair and continue on? If so, you’re going to reach the climax and resolution of your story. Everything else should have been building to this moment, all the character’s training and suffering have led to what is happening here and now. They’ve made their choices and dealt with the consequences. This is their final consequence to face and the glory they receive afterwards.
Flexibility
It’s not much of a surprise to think that as long as you have a set of probably cause and effects, you can carry a story like this on for more than just the initial seven points. You can also increase the length and strengthen the pacing by overlapping several characters’ decision arcs to create an ample supply of sub-plots to fuel your story. The seven-point structure is also good for a wide variety of genres due to the fact that decisions are made in romance, fantasy, sci-fi, and more. If you’re looking for a plotting structure with options and simplicity, I would definitely recommend giving this a try.